Rhythm Heaven/ Nintendo DS/ 2009
I like to think of myself as a gamer, but between work, school, runnning, training and working out, other things art related, and kickin it with the homies, I haven’t sat down and played a game in months. Gone are the days when I could spend hours gaining experience points in Final Fantasy VI, Secret of Mana, or Chrono Trigger, or spend quality time trying to beat Dr. Wily, Metal Gear, or whatever video game villain you want to throw in.
That’s why I am more inclined to play games that are in small doses, and Rhythm Heaven is perfect for me. I can play it for 5 minutes and be alright with it if I wanted to, I can’t say the same for a game like Resident Evil 5.
Rhythm Heaven is the english version of Rhythm Tengoku which was a popular DS game in Japan. The premise is simple, in each of the many mini-games you either flick, tap, hold or slide to the rhythm of the beat. The more on rhythm, the better you do. Just like I said on my twitter, this game taught me that I have no rhythm. I don’t want to get into a full review because IGN does it so much better:
I just want to add that I am a big fan of the art and animation style of this game. Yes, it is very simplistic, but the art and animation get their point across and to me seem very polished. The style also works very well with the great soundtrack that was produced by Tsunku, who is a prolific Japanese record producer. I know that my big dream is to make animated films, but after playing this quirky little game, I wouldn’t mind trying my hand at video game animation.
BTW, I still have NO rhythm…